Difficulty |
3 |
Prerequisites |
def scene_at(now)
{
var camera = Cameras.perspective( [ "eye": pos(0,0,5),
"look_at": pos(0,0,0) ] )
var material3d = Materials.marble3d(5, 3)
var material = Materials.slice(material3d, now)
var root = union( [ translate(vec(0,-1,0), decorate(material, xz_plane())), decorate(Materials.scale(0.2, 0.2, material), sphere()) ] )
var lights = [ Lights.omnidirectional( pos(5,5,5), Colors.white() ) ]
create_scene(camera, root, lights)
}
var raytracer = Raytracers.v6()
var renderer = Renderers.standard( [ "width": 500,
"height": 500,
"sampler": Samplers.multijittered(2),
"ray_tracer": raytracer ] )
pipeline( scene_animation(scene_at, seconds(5)),
[ Pipeline.animation(30),
Pipeline.renderer(renderer),
Pipeline.studio() ] )
TODO
1. Evaluation
TODO