def scene_at(now)
{
var camera = Cameras.perspective( [ "eye": pos(0,0,5),
"look_at": pos(0,0,0) ] )
var white = Materials.uniform( [ "ambient": Colors.white() ] )
var black = Materials.uniform( [ "ambient": Colors.black() ] )
var i = Animations.animate(1, 16, seconds(5))[now]
var pattern = Patterns.flower(floor(i))
var mat = Materials.from_pattern(pattern, white, black)
var root = decorate(mat, xy_plane())
var lights = [ Lights.omnidirectional( pos(5,5,5), Colors.white() ) ]
create_scene(camera, root, lights)
}
var raytracer = Raytracers.v1()
var renderer = Renderers.standard( [ "width": 500,
"height": 500,
"sampler": Samplers.single(),
"ray_tracer": raytracer ] )
pipeline( scene_animation(scene_at, seconds(5)),
[ Pipeline.animation(30),
Pipeline.renderer(renderer),
Pipeline.wif(),
Pipeline.base64(),
Pipeline.stdout() ] )