Difficulty |
3 |
Reading material |
def scene_at(now)
{
var camera = Cameras.perspective( [ "eye": pos(0,1,5),
"look_at": pos(0,1,0) ] )
var material = Materials.uniform( [ "ambient": Colors.white() * 0.1,
"diffuse": Colors.white() * 0.8,
"specular": Colors.white(),
"specular_exponent": 100 ] )
var perlin = Perlin3D.vector3d(4)
var root = bumpify(perlin, decorate(material, xz_plane()), now)
var lights = [ Lights.directional( vec(0, -0.1, 1).normalized(), Colors.white() ) ]
create_scene(camera, root, lights)
}
var raytracer = Raytracers.v6()
var renderer = Renderers.standard( [ "width": 500,
"height": 500,
"sampler": Samplers.multijittered(1),
"ray_tracer": raytracer ] )
pipeline( scene_animation(scene_at, seconds(1)),
[ Pipeline.animation(30),
Pipeline.renderer(renderer),
Pipeline.studio() ] )
1. Evaluation
TODO