Difficulty |
3 |
def scene_at(now)
{
var camera = Cameras.perspective( [ "eye": pos(0,2,5),
"look_at": pos(0,0,0) ] )
var material = Materials.uniform( [ "ambient": Colors.white() * 0.1,
"diffuse": Colors.red() * 0.5,
"specular": Colors.white(),
"specular_exponent": 100 ] )
var coarseness = Animations.animate(0, 0.1, seconds(5))
var root = coarse(decorate(material, sphere()), coarseness[now])
var lights = [ Lights.omnidirectional( pos(0, 5, 5), Colors.white() ) ]
create_scene(camera, root, lights)
}
var raytracer = Raytracers.v6()
var renderer = Renderers.standard( [ "width": 500,
"height": 500,
"sampler": Samplers.multijittered(2),
"ray_tracer": raytracer ] )
pipeline( scene_animation(scene_at, seconds(4)),
[ Pipeline.animation(30),
Pipeline.renderer(renderer),
Pipeline.studio() ] )
1. Evaluation
TODO