' '

Rotating a point with homogeneous coordinates \((x, y, w)\) around the origin by an angle \(\alpha\) can be achieved using

\[ \begin{bmatrix} \cos\alpha & -\sin\alpha & 0 \\ \sin\alpha & \cos\alpha & 0 \\ 0 & 0 & 1 \\ \end{bmatrix} \cdot \begin{bmatrix} x \\ y \\ w \\ \end{bmatrix}\]